Well presented game, love the developers twist in the mix. hopefully the full game will be out soon
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Very beautiful, funny and gripping game. Really loved playing the demo and would consider purchasing the full game, BUT : I was quite annoyed at the very cliche Japanese restaurant owner character :/ In addition to the character being literally yellow and having a thick accent, the game insists on it and makes him say that he doesn't have any accent. I don't find the joke funny and a little bit coarse. I understand it's supposed to be a humorous game and I liked a lot of things about it, but I would feel weird recommending it because of that awkward "Asian cook trope".
Otherwise a very unique and nice game !
Finally got my recording software to record it without it being a black screen. I love this game, if I would have had the money during the kickstarter I would have definitely supported it. I cant wait for the full game.
I had a lot of fun playing this game. I play the Linux (open suse 42.2 leap with the old KDE 3.5 desktop) version without a problem, good xwindows gestion and run one click and play all run fine.
I found the secret but when the game turn to the old game look-like graphics only show a black screen, the game all right runs, select point and you can listen to the steps in the ground but see nothing.
Unfortunately, I'm less of money I can't help in this way, but I can translate to Spanish, only for the pleasure to end this amazing tale.
Playing through the demo now and it's great! One thing though, if I may add a suggestion, is to add time stamps on the save slots. It can be easy to forget which save is the latest one.
I really love the look of your game! I was wondering if I could get the chance to play it on my YouTube channel? I'd be delighted if I could.
Have a nice day!
Kimmy ^ . ^
Thanks! The loading screen is something will fix for sure in the full game. As well as implementing more graphic options!
Everything is fine but way too many 4th wall breaks... which is annoying
(Also would admit terribly annoying loading times, why not preloading areas?)
Love it! 10/10
Love the artstyle! can't wait to try it as soon as I have time! Keep it up!
Fantastic game! I wanna try it!
This game reminds me of The Feeble Files a lot, was it by any chance inspired by it in any way? I really loved the demo, hope to see you finish the game sometime!
Actually I never played The Feeble Files...! So I guess it's just a coincidence! Anyway, the best way to help us finish the game, is through Kickstarter! Have a look!
Wonderful memories engendered by this game - particularly the D.O.T.T. disc (though I don't think it ever came in that format? I only saw it on 3 1/2"!) - having said that this game reminds me more of M.I. though neither character resembles threepwood in any way! :D - Keep up the good work and I look forward to seeing the final result :)
Thanks a lot! Yea, DOTT wasn't on a 5 1/4 disk, but that's not an original copy... ehehe (the label is hand-written). But yes, Monkey Island is my favorite game ever, so it's easy to find its influence, even though characters and setting are totally different! P.S. we are running a Kickstarter right now, last days... if you like the game please consider a contribute!
This game is a big surprise on this website and I must admit, as cyberpunk fan, i see this game as something special. I can't wait for full game to come out. good job
btw here is my video:
I got a bit stuck and couldn't figure out what to do but I'm not really a point and click person. This game really stood out for me and I can't praise it enough.
The humour really is way above what I've seen on here. Also the voice acting is particularly impressive. Like better than most games I've played including AAA.
I fully recommend this game to anyone, even if point and click games are not your thing.
It looks really cool, but personally the character desgins for the humans are kinda ugly.
We want translate your game on Russian language. For FREE! Pls, add me on discord - pipindor666, or write on mail - firstname.lastname@example.org
Fantasic game, took me an embarassing amount of time to figure it out :D
I think I love everything about it. Looking forward to full game!
Thanks! We are running a Kickstarter now... last days to back! Please give it a look! (the link is at the top of the page)
Me too I'm not an addict to Point&Click and yet I'm speechless...It's fantastic!
I'll buy the complete game for sure ^^
Thanks! Please follow us! We'll launch soon a Kickstarter ;)
Art is so brilliant, guys. Even the fact that I don't really like Point&Click games. Gonna download right now and give it a try.
Let me just get straight to the point. I love this. I love everything about it.
It's got a wonderful old-school point and click adventure game vibe whilst looking sleek and modern. It's got top-notch voice acting. It's got really good puzzles that took me way longer to figure out than I'd like to admit. It looks gorgeous. It's got a lot of self-awareness and rib-tickling Easter Eggs.
But most of all, it's got heart.
I don't really need to push this game on you if you like point and click games. Because you'll like this. But if you're not so sure about this style of game or haven't given many a try, put this on your to-play list.
I really hope we get to see more of this game, because there's so much that can be done with these characters and this setting. I'll be keeping my eyes peeled, and to the fine folks at Chaosmonger Studio I say keep at it! =)
A beautiful game. Love the old school vibe.
The game looks awesome from the trailer and screenshots, but when I try to play the game I just get a pink screen with some low ambient noise in the background. I'm using laptop with an integrated Intel GPU and running the latest version of Ubuntu 18.04.
Very sorry to hear... if you have issues with Ubuntu, please report here:
Same problem, same system specs. :(
Totally wanted to give this one a try, too...
I tested today with a Dell laptop from around 2011, sporting an Ivy Bridge i7 with Intel HD Graphics 3000. The demo ran perfectly. Same thing on a Haswell i7 desktop system with its integrated HD 4600 GPU. On the Haswell I even tried with an Ubuntu system straight from the live install image to make sure, and the demo ran just fine.
If your hardware is very old and doesn't support OpenGL 4.5, you might want to try navigating to the game installation directory in a terminal and running "./ENCODYA_DemoV1.x86_64 -force-glcore42" (without the double quotes of course). Or if you've got very recent hardware, try the same with "-force-vulkan", because why not. :)
Really great work on this so far! I included it in my list. I'm looking forward to seeing how the environment opens up and how the story unfolds. The demo did a good job of establishing the overall look and tone and some of the core mechanics but not the story the game will explore, so that's what I'm most curious about.
One thing I'd love to see is a quicker response from NPCs and the characters when interacting with things or speaking. I feel like it takes a second for the characters to perform or react when I choose a dialogue option or action, which drags the game's pacing a bit. It may be how the animation is implemented. Otherwise, love what you've got at this point and good luck with the full release!
Thanks a lot for your opinion!
Regarding the NPC response time, it depends on the cycle of animation. Since we preferred to have a smooth transition between the NPC idle action and the talk, means that before going into "talking" animation, it has to finish the "idle" one (and not cutting it abruptly). If you are lucky and you are at the end of the animation, the transition could be immediate or half a second, if you are unlucky, it could take up to 2 seconds (but never longer than 2 seconds, i.e. one animation cycle).
Regarding the story itself, we didn't want to spoil much about it... but good that you are curious to know more!
Thanks for the response! I figured it was something like that. It isn't a game breaking issue at all, the animation is well done and I think ultimately the presentation and the story as it unfolds will make up for any extra time in the interactions. Again, great job!
Lo trovo magnifico! Avete pensato a fare un libro su questa storia stupenda? La grafica è eccezionale davvero! complimenti
WOW ! Nice to see a cool looking PnC in the works.
We don't get enough like this ,hope the story and gameplay is good.
Downloading now ,will report back after playing.
I love it, cant wait for the finished game.
Great game demo. I'm on Mac and I'm REALLY stuck trying to find "a stick" that I need to combine. Any chance of a hint?
Not a big fan of the facial design of most of the characters but otherwise a great game!
This game amazed me right away with how much detail it has. I have high hopes for this game becoming successful. Also, I plan on a part 2 so if anybody is wandering why I didn't finish it yet.
Wow, that looks awesome
this game looks awesome + i love everything from studio Ghibli . looking forward to playing this game .
Bastante impresionante la factura de la animación. Buen trabajo!
does the game just end when you try to go back to the bus station because it crashes every time i try to go back
Very weird, you are the first reporting this issue out of 1500+ downloads... At which point it crashes?
any time i try to go back to the bus station. once i leave the bus station and go to the crossroads i cant come back to the bus station without the game crashing
I'm very sorry but I can't reproduce this crash. Can you send a Crash Log? And your PC specs? Thanks!
I dont know what a crash log is/ how to find it. i have windows 10, a Intel(R) Core(TM) i7 CPU M 620 @ 2.67GHz processor, NVIDIA NVS 3100M video card, and 8 GB RAM
Encodya is a point and click where you can tell the developers have really tried to nail the quality of life and feel of older polished games. The art is great. The world building amazing. The sound-space and setting is phenomenal.
However, my main gripe is that breaking the fourth wall seems to be a troupe they've really shoe-horned in (at times). Admittedly, in this demo, sometimes it's purely intentional. Other times, it's part of the script writing. In my opinion it really isn't warranted in the density that it appears in this demo. If it were taken out, it'd make the experience so much more magical.
Either way, this is definitely a game I'll be looking out for a full release of.
Yes, we went too far with breaking the four wall... we agree! Full game won't be so heavy!
Encodya can easily capture you inside it's word, time will fly by. I played the Demo and tried to figure out all possibilites and getting all the secrets.
Until now it is a great game and it has potential to be a really aweseom full game. I am so hard looking forward for the finished game.
Keep the great work up @Dev