Schizollama DevLog - Patch Update 0.0.5
Hello fans of the craziest llamas out there!
I'm writing this DevLog with some updates... First of all, the demo of Schizollama has been out already for some weeks and I've collected your feedback to improve my game. Your opinion really matters to me, and when possible, I try to fulfil all the requests (especially if more than one person reported something).
So here we are with a new version of Schizollama demo, v0.0.5, with the following change-log:
- Destructible crates and barrels now have a chance to drop an "Extra Time" item, that, once collected, adds 20 seconds to the timer. Some of you were complaining about the time limit... however, I think that running against time it's one of the features of the game, that makes it fast and unique. Some were suggesting to increase the default timer... but there are ways to do that via Upgrades, buyable at the shops. So, all in all, I thought the best solution was to add a bonus-time item hidden in crates and barrels. If you are lucky enough, you can add up to 1-2 minutes and have plenty of time to complete a level!
- The keyboard mapping is brand new, and should allow you to play easily with two hands. Many were complaining about uncomfortable input bindings for keyboard, so, despite the fact that I think Schizollama should be played with a gamepad, I remapped the inputs to be fairly playable also with a keyboard.
- I've fixed a bug related with the Extra Bombs Update that you can buy in the shop: now it works properly and you can start a level with 5 grenades rather than 3, if you get that upgrade.
- The player's map indicator is now flashing, to spot your position faster.
- The "health" of goodies crates has also been lowered following your suggestions, to improve the speed of action when collecting new ammos and other bonuses. (i.e. it's 20% faster now to destroy a goodies crate).
- I've fixed a few other bugs related with spawning position, typos, hearing sounds when in shop, fight continuing even after death, and few other things polished here and there.
I hope this version works better and I'm looking forward to your feedback!
Please remember that this an indie game, developed mostly solo, plus a few artists working on graphics, animations, and music. There's no big company nor big budget behind. So any support you can give to this project, it'll be very appreciated!
We'll be running very soon a Kickstarter campaign, and it'll be crucial to start it with a big push. Therefore, if you enjoy this game, please subscribe to the Kickstarter by clicking "Notify me on launch", it'll mean a lot to us, and since many perks are in limited number, getting a reminder as soon as the crowd funding starts, will be good for you too, so that you can get exclusive rewards and at a lower cost.
Thanks again for your hints & critics!
Looking forward to your feedback on the new version!
To the next DevLog,
Nicola
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Speedollama
A crazy fast-paced game, run’n’gun platformer with procedurally generated levels, presented in a retro-arcade style.
Status | In development |
Author | chaosmonger studio |
Genre | Action, Platformer, Shooter |
Tags | Procedural Generation, Roguelike, Roguelite, Runner |
More posts
- Speedollama is OUT NOW on Itch.io!28 days ago
- Schizollama - Kickstarter is live!Oct 16, 2023
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